![]() ![]() So for example, your ancient Helltooth Harness came with INT, Life Regen and Life%. Ignore defensive rolls since our toughness is taken care of solely by the “trio”. If you choose to build a speed only build, it’s very easy to get “the best rolls”. As long as the OFFENSIVE ROLLS are ok, then you don’t have to worry so much. Well, it depends if you use this as your progression set. That being said there isn’t many ways aside from this to improve mobility. ![]() Grave Injustice (+ Thing of the Deep?) can reduce CD’s on Hex or Spirit Walk! A more stable choice compared to In-geom, which isn’t bad as well. Since there is no truly offensive weapon for this set, we put Manajuma as the default. The main things to consider when bountying? Helltooth : Manajuma set! LoN : Shukrani’s Triumph.īounties require much more mobility than usual, the sample set above uses the Manajuma Set, which is the highest mobility change any WD can make. I’d drop Enforcer for this, but I don’t think it’s necessary with such a speedy build. Legendary Gems? Well, the only speedier change you can make is using Wreath of Lightning. TnT is better for Leeching Beasts, but honestly this is a low impact choice. Kanai’s Armor? Tasker and Theo or Mark of Jeram, it doesn’t really matter. In GR builds, this is usually Horrify-Frightening Aspect.
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